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HDR Skies - Series One Favourites

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Not sure which skies to buy? Obviously I would suggest that you buy all of them, but I decided to put together a list if you are looking for a good selection which happen to be my most used and favourites from series one.

HDRi - 0743 Cloudy Morning Sun Add To Cart HDRi - 0839 Cloudy Dawn Add To Cart HDRi - 0902 Overcast Add To Cart HDRi - 1008 Cloudy Add To Cart HDRi - 1123 Sun Clouds Add To Cart HDRi - 1433 Sun Blue Sky Add To Cart HDRi - 1739 Sun Clouds Add To Cart HDRi - 1847 Dusk Sun Add To Cart HDRi - 1928 Dusk Sun Add To Cart HDRi - 1941 Dusk Blue Add To Cart   

And it just so happens that if you spend €200 you qualify for a 20% discount! Use the code SKIES20 at checkout.


0743 - Dramatic, a great mix of low sun and moody clouds, as used on Quest.
0839 - Lovely warm light - see my interiors on the Haus Hafner project.
0902 - Overcast sky, very flexible. I used it on Glenstone and even the Tind Dusk shots.
1008 - VERY overcast! As seen on Allandale and Twins.
1123 - High sun angle, useful in a lot of scenarios. One example: Plain Space.
1433 - Nice sunny day with some white clouds.
1739 - Similar to 1725, but I prefer this one. I used it for the Kilburn Vale project.
1847 - A nice soft dusk sky, used on some of the Ziphouse renders.
1928 - A great general dusk sky. Examples here and here.
1941 - My favourite dusk sky, used most recently on the Ando project.


Non-arch-viz inspiration

HDR Sky Lighting for Interiors

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I get a lot of emails from people asking how they can use my HDR skies for arch viz interiors and if it is even advisable. I haven't used anything but a HDR sky lighting set up (interiors & exteriors) for about 4 years so thought I would try to answer a lot of the questions here.

Fewlo from the chaosgroup forum has kindly allowed me to use his interior as an example. The first step is to figure out what is going on in the scene, and to render it as opened. There were a couple of things I changed right away:

1.

Disabled bitmap paging In some versions of 3dsmax/Vray it seemed to slow things down, so I always disable it.

Universal Settings. I prefer working in vray universal settings mode, so to do most of my testing I am switching over to that set-up. Of course it takes a lot longer to render, but it will help me to optimise the scene. I will switch to Irradiance map later on to show how it compares.

render001_render.jpg
render001_lighting.jpg
render001_samplerate.jpg

2.

Change HDR Rotation

A bit of artistic license here, but I decided to rotate the sky so that the sun was coming in the window. I also adjusted the vrayphysicalcamera exposure to allow for the increased amount of light coming in. The vrayHDRi loader works slightly differently to the max bitmap loader, this is a handy visual reminder that I have stuck to the bottom of my monitor at all times:

copyright: Phil Coyle, Hayes Davidson

copyright: Phil Coyle, Hayes Davidson

render002_render.jpg
render002_lighting.jpg
render002_samplerate.jpg

3.

No direct light

Now, inspecting the vraylighting element (click the sliders to compare VRayLighting passes) told me that there was no actual direct lighting making its way in the window. To fix this I:

- Unticked Store with Irradiance Map on the VRayDomeLight
- Changed the glass material to have full (255) refraction, and ticked affect shadows
- In the VRayProperties of the glass objects I unticked 'Visible to GI'

render003_render.jpg
render003_lighting.jpg
render003_samplerate.jpg

4.

Color Mapping

Next step was to take a look at the gamma settings. The way I see it, you are either baking gamma in to your image (what I do) or you render your image with as much info in it as possible so that you can mess around with it to your hearts content in post. Either way, for arch-viz at least, I think you should be using reinhard mapping and a low burn value. 

As you can see, adjusting the color mapping settings has a big effect on render times

render004_render.jpg
render004_lighting.jpg
render004_samplerate.jpg

The cool thing with vray's color mapping is that even if you are rendering to 32 bit exrs (or 16 bit images) and dont want to burn in the gamma, you can still make use of reinhard burn to speed up your renders. In this example the slow one is set up using strict linear workflow (well actually reinhard burn 1.0 which is the same thing) and the quick one is reinhard burn 0.05 but with the mode changed to 'NONE (don't apply anything)'. This means vray internally uses a burn of 0.05 for adaptation, but doesn't mess around with the rgb values in your image. In the examples below the fast one is noticeably noiser, but the difference in speed is huge so you could easily reduce the noise and still be a lot quicker.

For both of these images, I saved out a 32bit exr and lowered the exposure 2 stops in photoshop to demonstrate that the full range is there in both.

render05_minus2.jpg
render06_minus2.jpg

So to recap, either you are burning the gamma in to your image, in which case you should set up the vray color mapping settings like this

gammaoptionA1.jpg

OR you want complete control in post production in which case you keep it set up like this:

5.

HDR sky setup

The scene was set up with two versions of my 1222 sky, one for reflections, and a low res version for lighting. I always keep my HDR set up as simple as possible, just the full res version in a dome light. Switching to this had a minimal effect on render times.

render007_render.jpg
render007_lighting.jpg
render007_samplerate.jpg

Note how much better the shadows from the sun look:

low res HDR.jpg
full res HDR.jpg

6.

Further optimising brute force settings

First off I set the Min Shading Rate to 6, which made a huge difference. See blog post on Universal Settings in VRay 3.0 for more info. Secondly I enabled EMBREE as my processors support it for an extra reduction in render time.

HDR Domelight subdivs: In the past I have had success with changing the subdivs of the domelight, but for brute force with this scene it didnt make any difference. I suspect this was because the Min Shading Rate was already optimising things as far as they could go.

render008_render.jpg
render008_lighting.jpg
render008_samplerate.jpg

7.

Adjusting gamma of HDR sky

Refer to this tutorial from 2012 if you arent familiar with the concept of reducing the gamma of the HDR sky in order to boost contrast (and thereby stronger shadows).

I think the render below is starting to show some nice warm light from the sun landing on the desk and chair in the corner along with making the darker areas more blue.

render009_render.jpg
render009_lighting.jpg
render009_samplerate.jpg

8.

Irradiance Map

A lot of people still use irradiance map for primary GI, if so, adjusting the subdivs of the vraydomelight definitely helped remove noise and didn't increase the render time by much. I guessed a value of 128. Remember that in the weird world of adaptive DMC higher figures can sometimes mean lower render times, so experiment to see at what point higher no longer means faster.

(click image to zoom)

(click image to zoom)

9.

HDR lighting, VRaySun lighting, Brute Force and Irradiance Map compared

I have compiled my results for the HDR sky and universal method, VRaySun and universal method and also irradiance map renders below for comparison. 

(click image to zoom)

(click image to zoom)

Results:

HDR sky & Brute force: 2 mins 36s
HDR sky & Irradiance map: 1 min 36s
VRaySun & Brute force: 2 mins 57s
VraySun & Irradiance map: 0 mins 46s

My Irradiance map set-up was as universal but with the following differences (otherwise all values as default):

Adaptive DMC min, max: 1,12 instead of 1,100
Adaptive amount 0.85
Irradiance map as primary, min, max: -4, -1 
Irradiance map subdivs: 250

Conclusion

In general, I would say the VRaySun versions dont look as good as the HDR sky versions. The direct light from the dome light adds so much more detail everywhere.

The irradiance map version of the HDR sky render looks pretty good actually, but I would still pick the brute force one every time.

Architectural Photographers in NYC?

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I'm interested in collaborating with any GOOD New York City based architectural photographers who might be up for working on various projects in Manhattan/Brooklyn.

Please do email me if interested of if you know anyone who might be. Thanks!!

Goodbye 3DOcean

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After many years selling my products on 3DOcean, it's time to say goodbye and concentrate on improving my products and preparing new ones for my own online shop.

This post is mainly for all the people who have bought my products over the years and may have missed the fact that all of the skies received a much needed update in September 2012. If so, you should log in to your 3DOcean account and download your purchased products again!

Once the skies are gone from 3DOcean, there will be no way for you to get the update. I will leave the skies online until the end of August.

 

Aventador Quest

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Just for fun, a Lamborghini in front of the Quest house by Ström Architects.

I didn't use them, but I thought the render elements for this image looked cool. Can you name them?

lambo02-elements.jpg

I used 2028 for this render, don't think I've used it before but I like it!

HDRi - 2028 Dusk

High dynamic range skydome panorama for use as a spherical environment in 3d scenes.

  • Time of day: 20:28 AM
  • Sun Angle, where 0 means the sun is on the horizon and 90 means directly overhead: N/A
  • Dynamic Range: 5.59 EVs

Includes:

  • Radiance (.hdr) and OpenEXR (.exr) files
  • Backplates (Straight photos of the sky taken at the same time as the HDRi) in 16 bit raw format (.dng)
  • Backplates in JPG format
  • NEW! Scene File in 3dsmax 2012 + V-Ray format
  • NEW! Scene File in 3dsmax 2012 + Corona format
Add To Cart

Academy Day 5

Reminder - 3DOcean

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Another, and possibly final, reminder that I will be removing my HDRi skies from 3DOcean at the end of August 2014.

IF you bought skies there prior to September 2012, please take note of this post.

Thanks!


seascapes

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0707.jpg
0743.jpg
0822.jpg
0839.jpg
0902.jpg
1120.jpg

Been playing around with different skies and the PhoenixFD ocean texture... addictive!

Steps to recreate:

- install PhoenixFD demo version
- follow this tutorial from chaosgroupTV
- try it using some high quality HDRi skies instead of a vraysun

Skies used above from left to right:

HDRi - 0707 Dawn Sun Add To Cart HDRi - 0743 Cloudy Morning Sun Add To Cart HDRi - 0822 Cloudy Dawn Add To Cart HDRi - 0839 Cloudy Dawn Add To Cart HDRi - 0902 Overcast Add To Cart HDRi - 1120 Mostly Cloudy Bright Sun Add To Cart   


Floating Farnsworth

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Just for fun.

HDRi - 0839 Cloudy Dawn Add To Cart HDRi - 0743 Cloudy Morning Sun Add To Cart   

Nordic House - Héctor Javier Diez Valladares

Introducing... The Boundary

A reminder

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If you make any nice images with my HDRi skies, let me know about them. I'm always up for posting cool work here.

peter@peterguthrie.net

SOA Masterclass 13

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Bastiaan Couperus  (hdri 2003 dusk blue)

Bastiaan Couperus  (hdri 2003 dusk blue)

Very impressed with the finished work from the latest State of Art Academy Masterclass. This is just a selection but please take a look at the write up on the SOA website here.

Congratulations to all of the students, I thought the images were very strong, atmospheric, well composed, and told a story.

Of particular interest to me is that they all use my HDRi skies. I like to think that I can often spot which ones are used, but the truth is it's not at all easy. You can find links to the skies used at the bottom of this post.

Some info from Gianpiero about the masterclass and the process they go through:

"The project we used for the masterclass as case history was the Sea View House from Jackson Clements Burrows Architects
We created the images with 3dsmax, V-ray, Forest Pack, Railclone and Photoshop after 3,5 weeks of intensive teaching.
The Masterclass is the most complete course here at SOA Academy. We train people for all the production stages and then we push them to develop their own style and point of view."
Loik Eyers (hdri  1103 Sun Clouds)

Loik Eyers (hdri  1103 Sun Clouds)

Lene Martinussesn (hdri 1103 Sun Clouds)

Lene Martinussesn (hdri 1103 Sun Clouds)

Adrian Cardenas (hdri 2009 dusk pink)

Adrian Cardenas (hdri 2009 dusk pink)

Miguel Mendes (hdri 2003 dusk blue)

Miguel Mendes (hdri 2003 dusk blue)

HDRi - 1103 Sun Clouds Add To Cart HDRi - 2003 Dusk Blue Add To Cart HDRi - 2009 Dusk Pink Sky Add To Cart

HDRI SKY SALE!

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One of the reasons I started selling my skies here on www.peterguthrie.net was so that I could be in control of pricing and special offers... I just havent got round to doing anything about it yet! So how about a 4 day Black Friday to Cyber Monday sale? 

The discounts are as follows:

  • BLACK20 – Save 20% on any order.
  • BLACK30 – Save 30% on any order over 100 EURO.
  • BLACK40 – Save 40% on any order over 250 EURO.
  • BLACK50 – Save 50% on any order over 500 EURO.

Remember to type in the relevant code (in BOLD) at checkout to get the discount.

The sale starts at midnight tonight (Thursday 27th) and runs till Monday December 1st 23:59


HDR Sky Shop

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You may have noticed that my shop is offline for now, this is due to new EU VAT regulations which means I need to reorganise things and also wait till Squarespace do the same.

In the meantime, I may be able to sell packs of skies directly, accounting for VAT in the correct way depending on your location. Please email me if interested: peter@peterguthrie.net

Thanks for your patience!

SQUARESPACE EU VAT WOES

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If you are patiently waiting for my HDR sky shop to resume business then thank you very much for your patience.

Unfortunately the EU threw a spanner in the works by changing VAT regulations at the start of the year, which has been a major headache especially to small businesses around the world selling products online. (If you are interested: http://euvataction.org/) It doesn't just affect EU based companies, it affects ANY company who wish to sell products to customers based in the EU.

To add to the problems, companies like Squarespace , which my website is built on, have not acted quickly in order to comply with the new regulations. I will look into possible alternatives and even the possibility of selling packs directly as well as keeping the pressure on Squarespace to do something about it.

thanks,

Peter.

EDIT: seems to be hitting 3DOcean.net hard too - http://themeforest.net/forums/thread/new-statements-invoices-february-1st-2015/159252 

Haven't read anything about what Turbosquid are doing yet.

Shop update

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The wait will soon be over! I've had to abandon squarespace for my online shop and am in the process of switching over to a new platform. 

As a result I will also be able to finally offer bundles of skies at a discount price, as well as an all round better shopping experience (paypal, accounts amongst other things). 

Check back in a couple of days and everything should be ready!

HDRi SKY SHOP LIVE!

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After a long wait, we are finally ready to go!

If you use the discount code SHOPLIVE you can take 10% off any order from now until the end of the month (28th Feb at midnight). 

Corona 1.0 & FREE HDR skies

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I'm sure you already know that Corona 1.0 has finally been released, but did you know that when you buy it you will get either a 10% or 20% off discount for my HDRi Sky Shop? (depending on which flavour of Corona you choose) Read more about the various discounts on offer here.

You can also download two half resolution skies for free in the resources/materials section of the website.

Capture.JPG

As always - I'd love to see any work made with my skies. You may even get a free sky in return!

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